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Research

Meeting on « Research on Language and Childhood in Grenoble: who does what?"

Encounter/Debate Research On 14 December 2023

Saint-Martin-d'Hères - Domaine universitaire

Complément lieu

room A006 Annie Genovese, Michel Dubois building.

To exchange information and bring together those involved in this area.

Program:
13:30-14:00: Coffee/Tea and first discussions
14:00-16:00: Who's doing what? Each participant presents his or her research topics, projects and collaborations in no more than 3 minutes.
16:00-16:30: Discussion: what collaboration/communication tools should be put in place?
After 16:30: Coffee/tea and further discussions

For further information, please contact:
Anne Vilain: GIPSA-lab
Mathilde Fort, Aude Noiray, Hélène Lœvenbruck: LPNC

Understanding Cognition

Research

In the field of memory, our metacognitive abilities, i.e. our ability to evaluate and predict our memory performance, are clearly the result of a progressive adjustment. For example, we have shown that early childhood is characterised by a highly optimistic increase in memory capacity. This is only modulated when the child is confronted with reality. It is not until adolescence that our metacognition approaches real performance.
We are also exploring metacognition in various neurological pathologies in collaboration with the CMRR at Grenoble University Hospital.
 
Financements : 2 bourses Ecole Doctorale EDISCE
Chercheurs : Chris Moulin, Céline Souchay, Audrey Mazancieux, Méline Devaluez

Comprendre la métacognition

Trans 3

Equipe Développement et Apprentissage, Research

The general challenge is the improvement of fundamental learning in elementary school, namely reading and oral English.

The general challenge is the improvement of fundamental learning in elementary school, namely reading and oral English. The objectives of the TRANS3 project are 1) to finalize the development of the applications created and evaluated within the framework of the FLUENCE project so that they are resolutely adapted to classroom use; 2) to allow them to be widely and sustainably disseminated in French-speaking schools, including those in the departments of Guyana and Mayotte; 3) to promote and support their use in the classroom by creating educational guides, training and additional resources for teachers; 4) to test their usability/acceptability in classes, as well as the impact of their use on student progress and on teachers’ teaching practices; 5) to consolidate the scientific knowledge associated with these tools and disseminate them on a large scale in the teaching world, in order to anchor the evolution of educational practices on theoretical frameworks and solid scientific data. These ambitious objectives will be made possible thanks to the continued collaboration of all the authors of the FLUENCE applications with new university partners, but also with the inclusion in the consortium of a digital publisher (HumansMatter) and an educational publisher. (Éditions Hatier), each having solid experience in their field of expertise and determined to collaborate to achieve these objectives. They will participate in the creation of the tools, ensure their promotion and dissemination on a large scale and beyond the project, according to an economic model that is transparent for all stakeholders. The commitment of the rectorates of Grenoble, Mayotte and Guyana guarantees the participation of these academic territories in the evaluation of the impacts linked to the use of the applications. This project will fit into the favorable framework of the Pégase pilot center (PIA3 funding, pilot center for teacher training and research for education). The first year will essentially be devoted to the co-construction, with a few user-tester teachers integrated into the team, of all the necessary tools: version 1 of the applications, the teacher interface, additional resources and content and training materials. Year 2 will allow us to test the effectiveness and usability of these tools in a set of diverse schools, to continue to adapt them as best as possible to practice and to refine the means of dissemination. The scientific research initiated in FLUENCE will also continue throughout the duration of the project and will be promoted in publications and training for teachers. The wide use of the 3 applications in French-speaking schools should contribute to the improvement of educational differentiation practices and the reading and English skills of students.

Trans 3

Consortium

4 laboratoires : 3 à l'UGA (LPNC, GIPSA-LAB et LIDILEM) et 1 à l'INSA-Lyon (LIRIS)
2 partenaires industriels : Humans Matter et les Editions Hatier
3 rectorats : de Grenoble, de Mayotte, de Guyane

Responsable du projet

Responsable du projet : Marie-Line Bosse (PR, LPNC)

Site internet du projet: https://trans3.cnrs.fr
Porteur du projet : UGA

SEMO

Equipe Langage, Research

Sensory-Motor Integration for Speech Rehabilitation in Patients with Post-Stroke Aphasia

Monica BACIU

Hélène LOEVENBRUCK

Doctorante: Célise HALDIN




During a stroke, language-related areas of the brain can be affected, leading to aphasia. Of particular interest to us is expressive or non-fluent aphasia, which occurs after frontal lesions. These patients have the image of the word to be spoken, but cannot express it correctly, even though the speech organs are functioning perfectly. Aphasia requires re-education to regain the ability to speak. As a first step, the speech therapist will try to restore the failing function, or will propose methods that use the intact skills. Speech therapy rehabilitation reaches its limits fairly quickly after about six months. This explains the need for new programs and methods.



In this context, the new technological approaches developed in recent years, based on illustration and visual feedback, offer innovative therapeutic perspectives. In this project, we propose to evaluate the effectiveness of a rehabilitation program inspired by this type of approach, to improve speech in patients with non-fluent aphasia. Our method is based on the reinforcement of the interaction between perceptual and motor representations, thanks to the innovative Ultraspeech device. We will exploit a fundamental psycholinguistic principle, which postulates that speech is based both on the activation of the system controlling the motricity of effectors related to word articulation (action) and on the auditory or visual representation of words (perception). It is precisely this sensory-motor interaction that is impaired after a stroke in the frontal regions, and which explains the difficulties in producing words.



The sensory-motor interaction method that we propose allows the patient to perceive phonemes and visualize on a computer screen the movements of the tongue and lips previously recorded by a healthy speaker, typically a speech therapist. Through repeated exercises, the patient is trained to produce sounds correctly, using the correct pronunciation and articulatory movements of the reference speaker as a model. We will compare patients who will follow a classical speech and language therapy rehabilitation program to another group who will follow an ‘enriched’ rehabilitation program including rehabilitation based on sensory-motor interaction associated with speech and language therapy. In order to judge the favorable effect of the rehabilitation program including sensory-motor integration, the following measures will be considered: (a) language skills with speech therapy assessment, (b) phonemic quality with speech flow analysis, (c) inner speech abilities with an introspective questionnaire and a behavioral task and (d) cognitive function with neuropsychological assessment. Brain language networks will be evaluated with neuroimaging. The impact and spin-offs of the project are aimed at: basic and clinical research to better understand the basics of speech and aphasia; aphasic patients who need new methods and approaches to improve their disability; and health professionals who need better training and wish to use new methods from experimental research to treat patients.

Projet SEMO

ANR SAM-Guide

Equipe Corps et Espace, Research

The Sam-Guide project is developing assistance systems for blind people, through sensory substitution: moving around, locating a target using sounds and vibrations. It unites the forces of researchers from five laboratories.

Univ. Grenoble-Alpes

LPNC, Grenoble Chambéry
Christian Graff, Psychophysique
GIPSA-Lab, Grenoble
Sylvain Huet, Architecture système
Denis Pellerin, Traitement d'images

Univ. Normandie

LITIS, Rouen
Edwige Pissaloux, Physique
Marc-Aurèle Rivière, Sciences cognitives
CERREV, Caen
Bruno Mantel, Sciences du mouvement
Elise Faugloire, Ergonomie

Ecole Polytechnique

CMAP, Palaiseau
François Alouges, Mathématiques appliquées
Sylvain Ferrand, Sciences de l'ingénieur

In Grenoble, the LPNC (Body and Space team), in collaboration with the GIPSA-Lab (COPERNIC team), we are developing the AdVIS System, a virtual prototype allowing you to reach a target object without vision. The prototype is built on a choice of spatial metrics accessible from an artificial sensor, to be matched with a choice of percepts initiated by sound and tactile stimuli. The effectiveness and comfort of the human-machine interfacing resulting from these choices are tested on typical participants (blindfolded) mainly in a controlled environment, in the laboratory and virtually. In a hot-cold game, they seek to hit a 3-D virtual target in a motion-captured space. The deviations in angle and/or distance from this target are sent in real time according to the position of the index finger seeking to aim and then touch the target

At the University of Normandy, CERREV (Caen) in collaboration with LITIS (Rouen) are developing a tactile belt which indicates through vibrations on the skin around the user's waist their position in relation to beacons placed on their path .

In Palaiseau, the CMAP of the Polytechnique school is developing spatialized sound algorithms making it possible to place a "flying" sound source in front of the person's head as a virtual guide such as a "Tinkerbell" or "Navi" fairy. This fairy replaces a human assistant who normally runs in front of her in the corridor of an athletics stadium track. The culmination of this 24-month project is a festive disabled sports event modeled on the “Laser Run”, which is two combined modern pentathlon events. The person (blind, or deprived of vision) who runs on a circuit, approaches a shooting station with a table on which he must find and take in hand a laser gun, to shoot three times at a target before resume, possibly in relay, the rest of his race on the circuit. Performance requires coordination of the systems developed in the three sites. The main issue is not a hypothetical immediate improvement in the living conditions of these people, but a leisure activity; in fact, competitive play is a situation which stimulates the development of devices, then adapted to everyday life. 

At NU, we guide a person along markers using a tactile belt At UGA, we guide by sound towards a 3D virtual target In Saclay, we guide a person on a racing circuit using spatial sound Bottom: Coordination will allow in Laser Run (modern pentathlon), without eyes, to run on a circuit, find the weapon, aim at the target...

Voir les publications dans le portail HAL ANR

 

Projet SAM Guide

Coordinateur & Partenaire

Coordinateur : Christian Graff (LABORATOIRE DE PSYCHOLOGIE ET NEUROCOGNITION)

Partenaires :
BORELLI Centre Borelli
LITIS LABORATOIRE D'INFORMATIQUE, DE TRAITEMENT DE L'INFORMATION ET DES SYSTÈMES - EA 4108
CesamS CENTRE D'ETUDE SPORT ET ACTIONS MOTRICES
LPNC LABORATOIRE DE PSYCHOLOGIE ET NEUROCOGNITION
GIPSA-lab Grenoble Images Parole Signal Automatique
CMAP Centre de mathématiques appliquées

 

Projet-ANR-21-CE33-0011

à partir d'Octobre 2021 - 48 mois

Pégase

Equipe Développement et Apprentissage, Research

Pilot center for teacher training and research for education

The Pégase center aims to transform teaching practices from kindergarten to high school to strengthen the learning of fundamental knowledge (oral and written language, mathematics/computer science, respect for others) and thus contribute to reducing social, territorial and social inequalities. cognitive. The Center was designed as an ecosystem closely associating the laboratories of UGA and USMB, the INSPE and Rectorates of Grenoble and Guyana, and the entire teaching community. This ecosystem is collaborative, distributed, open and learning. It works to place the “evidence-basededucation” approach at the heart of the initial and continuing training of teachers, to promote their professional development by relying on data from research.

 

Read more   

Pôle Pegase

CNRS PRIME : Projet de recherche interdisciplinaires multi-équipes : DeepL_IRMf

Equipe Langage, Research

DeepL_IRMf : Modèle pré-entraîné deep-learning pour l'imagerie par résonance magnétique fonctionnelle

L’imagerie par résonance magnétique fonctionnelle (IRMf) est devenue un outil essentiel pour évaluer l’activité neuronale liée aux fonctions cognitives. La majorité des études d’IRMf comprennent de petits ensembles de données, ce qui empêche d’appliquer de nouvelles approches pour l’analyse des données telles que l’intelligence artificielle (IA), et plus particulièrement les réseaux neuronaux convolutifs (CNN) qui nécessitent de grands ensembles de données pour atteindre une efficacité optimale. Le CNN est une méthode d’IA incluse dans l’apprentissage profond (DL), un type d’apprentissage automatique (ML) qui imite la façon dont les humains acquièrent des connaissances. L’apprentissage par transfert (TL) est récemment apparu comme une solution couramment utilisée pour surmonter la rareté des données d’IRMf tout en utilisant l’apprentissage profond. Le TL peut être réalisé grâce à des modèles pré-entraînés pour extraire des caractéristiques afin de répondre à une tâche particulière. L’objectif de notre projet est de développer un modèle générique pré-entraîné pour l’analyse de données IRMf, entraîné sur de grands ensembles de données, pour réaliser la TL. Nous proposons une approche basée sur un transformeur entraîné avec les valeurs de l’activité des voxels IRMf. Un pipeline utilisant un CNN 3D pour extraire les caractéristiques spatiales des données IRMf 4D, suivi d’un transformateur alimenté par les données enchâssées résultant du CNN pour modéliser l’aspect temporel des données, sera développé



Projet soutenu par la MITI Mission pour les Initiavives Transverses et Interdisciplinaire (CNRS)

 
Partenaires du projet
INSB

Monica BACIU

Laboratoire de Psychologie et Neurocognition

(UMR 5105) Grenoble, France

 
INSB

Martial MERMILLOD

Laboratoire de Psychologie et Neurocognition

(UMR 5105) Grenoble, France
 
INS2I

Sophie ACHARD

Laboratoire Jean Kuntzmann

(UMR 5224) Grenoble, France





En savoir plus : https://miti.cnrs.fr/prime/deepl-irmf/

 

Projet Deepl_IRMf

Babylab Languages and Music

Equipe Langage, Research

2017-2020

 

Art-Science-Parenting Project

 

Funded by IDEX UGA Scientific and Cultural Outreach, in the wake of a previous project launched in 2017 and entitled “The Languages of Babylab”, Languages and Music of Babylab articulated scientific research and artistic creation to resonate the research of artists and scientists from Grenoble working on the development of language and communication in infants. Scientifically, he proposed evaluating the impact of musical interventions on infant language development. On an artistic level, the artists engaged in creative research nourished by interactions with babies. Finally, in terms of parenting, families participated in discussions with artists and scientists to discuss and understand the links between music, language and awareness. Thanks to the mediation of the Mediarts association, the project made it possible to establish links between artists and researchers and to forge long-term partnerships with early childhood stakeholders.

RÉALISATIONS
- 91 artistic residency sessions in 9 different Isère territories with 4,446 audiences. - 10 concert-workshops bringing together 995 spectators, including events as part of Brain Week 2020, rescheduled for the 2022 edition. - 1 professional training “Creation and imaginary language at the service of little ones” conducted today by the Training Center for Performing Musicians (Université Lumière Lyon 2)

Project members :
Mathilde Fort
Hélène Lœvenbruck (porteuse)
Olivier Pascalis

Other IDEX partners - Academic partners :
Anne Vilain, Nathalie Henrich, GIPSA-lab (CNRS-Grenoble INP-UGA) ;
UGA (Direction de la Culture et de la culture scientifique)

External partners :
Christelle Pillet et Christophe Monge, association Médiarts ; Bertille Puissat et Myriam Roulet (musiciennes) ;
crèches Léa Blain et Mosaïque et auditorium de la Source, ville de Fontaine ;
Espaces Petite Enfance de l’agglomération grenobloise ; Musicien·ne·s du Labobascule (musique) ;
Simon Barral-Baron (vidéo).

languesetmusiquesdebabylab_enfant.jpg
Atelier BabyLab / © Simon Barral-Baron - projet LMBabylab

Other links
http://mediarts38.fr/2019/05/05/festival-musiques-et-langues-de-babylab/

Projet LMBABYLAB

ECRIMO2

Equipe Langage, Research

An app to spell autonomously during the first grade.

This project aims to reduce difficulties in learning to read and write in the first year of primary school (CP) by promoting 2 practices recognised as effective: encoding and targeted activities carried out with small groups of at-risk pupils. ECRIMO is an application designed to encourage independent encoding practice and enable teachers to work more often with small groups of pupils. An initial prototype for a tablet was developed as part of a previous project. It will be improved through collaborative research with a team of 5 teachers. Its usability and acceptability will be measured and optimised between the 1st prototype and the final product. Its effectiveness will be tested in 2 phases, on pupil progress and also on teaching practices (particularly the frequency of activities in small groups). Finally, the project will also answer the question of the value of gamification for this type of application.

 

General situation and problematic

The first year of learning to read (cours préparatoire, CP) is a key stage in later academic success (e.g., Cunningham & Stanovich, 1997; Nordström et al., 2016; Sprenger-Charolles et al., 2009). In France, the acquisition of the alphabetic code is expected to be complete by the end of CP (MENJ, 2018), but too many pupils do not achieve these objectives: almost 30% of them enter CE1 with fragile reading skills (Andreu et al., 2019). It is therefore essential to look at ways of improving this learning process. Research has established robust data on the effectiveness of certain teaching practices (Castles et al., 2018; Torgerson et al., 2019), in particular the practice of encoding (e.g., Henbest & Apel, 2017) and daily actions of specific help for fragile pupils, in small groups (e.g., Ehri et al., 2001). However, these practices are struggling to develop in the classroom. Following a co-design approach involving researchers and teachers (Cèbe & Goigoux, 2018; CSEN, 2021; Gentaz, 2018) is one way of developing resources to encourage changes in practice.
We want to co-design a tool for the CP class that will enable school teachers both to get children to practise encoding on a regular basis, and to set up time in their class for independent work in small groups, in order to take targeted action with vulnerable pupils. It is expected that the combination of these two practices will significantly reduce difficulties in learning to read and write in CP.
An initial version of this tool was developed as part of Cynthia Boggio's CIFRE thesis (due in autumn 2021), directed by Marie-Line Bosse and Maryse Bianco in collaboration with Editions Hatier. The co-design approach proposed by Cèbe and Goigoux (2018) has been adopted. Some stages of the approach have already been carried out, enabling usability and acceptability criteria to be validated in the classroom. However, the current tool is not yet satisfactory in terms of effectiveness. The aim of the project is to continue the process in order to produce a tool with clearly demonstrated effectiveness for learning written language in first grade.

 

Scientific arguments for the project

Encoding, for beginning readers, corresponds to the action of segmenting a word into sub-lexical units (phonemes or groups of phonemes) and matching them with letters (produced by handwriting, keyboard, movable letters, spelling, etc.). Offering such exercises at an early stage of learning is highly beneficial to literacy acquisition (e.g. Ehri, 1989; Henbest & Apel, 2017; Weiser & Mathes, 2011), particularly for young readers with difficulties (e.g. Ise & Schulte-Körne, 2010). However, this encoding activity is practised in CP only 54 min per week on average, with considerable variability (15% of classes devote only 34 min to it, Goigoux, 2016). The ECRIMO2 project aims to increase the weekly time devoted to encoding in the CP class.
Numerous studies have demonstrated the importance of working in small, homogeneous groups to help pupils with learning difficulties. For example, the meta-analysis of the National Reading Panel (Ehri et al., 2001) shows that phonological training is more effective in small groups. However, small-group teaching is also rare in CP classes (Goigoux, 2016), even though it has recently been encouraged by the smaller class sizes in REP-REP+.
In an attempt to jointly promote these two practices that are recognised as effective in CP (encoding and specific help in small groups), an application offering encoding exercises on touch tablets seems an interesting solution. In fact, encoding is a silent exercise (the child writes) and digital technology can be used to automatically generate various aids (e.g. immediate feedback) that enable encoding to be carried out completely independently. While some of the pupils are working independently, the teacher can lead an activity with the small remaining group.
However, the added value of digital technology can sometimes be debatable (Amadieu & Tricot, 2014) and warrants very careful design of applications. Several analyses suggest that new technologies have a positive but rather moderate effect on learning, in reading for example (Potier Watkins et al., 2020; Ruiz et al., 2017). A few studies have suggested the effectiveness of digital interfaces for word processing (Little et al., 2018), for learning to spell (Elimelech & Aram, 2020) and for learning the graphic gesture (Bonneton-Botté et al., 2020; Jolly & Gentaz, 2013), but to our knowledge, no study has evaluated the value of digital technology in encoding practice in first grade. Our project will test the effectiveness of this practice.
Our project will test the effectiveness of this practice.
An initial prototype, the ECRIMO1 application, was developed and tested in several stages. An initial test (Boggio et al., submitted) verified the feasibility of a dictation task on touch-screen tablets in first grade. In the second phase, the items for the exercises (syllables, words and groups of words dictated to the pupil) were chosen according to the testing period in the year. 96 exercises (10 items per exercise) were constructed. For each item, the child hears the word and has to write it by moving letter labels. They are given feedback and if they make a mistake, they are given a second try; they hear the word again and correct the incorrect letters, while the correct letters are kept. The gamification of exercises, i.e. the fact of bringing play into situations that are not initially playful (Deterding et al., 2011; Educause, 2011; Werbach, 2014), raised questions for us.  It can increase motivation (e.g. Bai et al., 2020; Sailer et al., 2017) but too many distracting elements can also hinder learning (Falloon, 2013) by increasing cognitive load (Mayer, 2005) or diverting attention (Bus et al., 2015; Falloon, 2013; van der Kooy-Hofland et al., 2012). A balance therefore needs to be struck and this issue, which is particularly important for applications for young children, is still little studied. To determine whether the addition of gamification elements constitutes a gain in an application for first-grade children, two prototype versions of ECRIMO1 were developed.
A pilot study carried out in June 2020, in 4 classes of CP in REP+, established the usability and acceptability of the prototype, with no significant difference between the 2 versions. An experimental study was then carried out between October 2020 and January 2021. The aim was to test the effectiveness of ECRIMO1 compared with paper-and-pencil encoding practices and to establish whether gamification provided a gain. The study carried out in 25 first-year classes did not confirm either of these two hypotheses. Admittedly, the circumstances were probably not favourable (the study was carried out with children and teachers who had undergone the 1st confinement a few months before, and during the period of the 2nd confinement). But this experience enabled us to carry out a detailed analysis of ECRIMO with the help of the participating teachers, which demonstrated the need to modify the content. This is the aim of our project, which should result in an effective tool.

 

Objectives and hypotheses
The project pursues 2 objectives. This will first involve developing ECRIMO2 through close collaboration with a small team of CP teachers who participated in the 2020 experiment. This collaboration will make it possible to respond to the defects identified in ECRIMO1. This will involve, for example, adding explanation screens (explicit reminders of the phono-graphemic code before the exercises), repeating the same items several times to encourage memorization and improving access to student results for students. teachers. Finally, it will be a question of developing the possibility of adapting the application to the learning progression of the grapho-phonemic code of each class. The second objective is to test the effectiveness of ECRIMO2, to determine the most effective version (basic and gamified) for the acquisition of reading-writing, and also to verify its acceptability and usability. Our main hypothesis is that students who have used ECRIMO2 regularly in first grade will progress more in reading and writing than those in the active control group (i.e., having used an application unrelated to the alphabetic code). Taking into account the studies already carried out, we also predict better effectiveness of the gamified version over the basic version, without there being any difference between the 2 versions in terms of usability and acceptability. Finally, we believe that the use of the application will allow teachers to carry out guided work in small groups more frequently in their class, which should allow them to better help, and therefore to improve the progress of vulnerable students.
 
Description of the project (method, planning)

To meet these objectives, we will follow a collaborative research approach (Béguin & Cerf, 2004; Cèbe & Goigoux, 2018; Wang & Hannafin, 2005). The first stage, which has already been completed, consisted in co-constructing (researcher-teacher team) a 1st prototype (ECRIMO1) based on scientific knowledge and testing it in a few classes. Our project begins here, with the transition from the 1st to the 2nd prototype in collaboration with 5 teachers, following feedback from the 1st users and based on several usability tests in their classes. The effectiveness, usability and acceptability of the 2nd prototype will then be evaluated in a sufficient number of volunteer classes, over 3 months of use. This phase should lead to final adjustments to the application. The impact of ECRIMO2-'final version' on teaching practices in small groups and their consequences for learning will be evaluated over a full year.
The transition from the 1st to the 2nd prototype will take place in collaboration with the researchers, the ECRIMO1 developer and the 5 volunteer teachers (REP+ and HREP) who took part in the ECRIMO1 tests. Between September 2021 and January 2022, the team will meet once a month (at least) to discuss and work out the changes to be made. During the same period, teachers will test the tool (on intermediate versions) in their classrooms for short periods, to identify usability difficulties and suggest improvements. The team will design the new content and the developer will integrate it as it goes along, leading to prototype 2. During the same period, a minimum of 36 first-year classes will be recruited to test prototype 2 (classes equipped with Android tablets wherever possible).

The team (researchers and teachers) will develop and implement teacher training for the use of prototype 2 as an autonomous workshop in their classrooms.
Prototype 2 will be tested from February to June 2022. Classes will be randomly divided into 3 groups. One group will work with the basic version, another with the gamified version and the 3rd active control group will work on the Luciole application which targets oral comprehension of English (prototype developed in the e-Fran Fluence project based on the official instructions, MEN, 2015). The effectiveness of prototype 2 will be tested using a standard pre-test-intervention-post-test protocol, with pre-tests (February 2022) and post-tests (June 2022) focusing on reading and writing skills adapted to the middle and end of CP (testing decoding fluency and the writing of words and pseudowords in particular). A usability scale (SUS, System Usability Scale, Brooke, 1996) will be completed by the teachers. Observations, questionnaires, interviews and a working group will be set up to gather the opinions of users (pupils and teachers). Pupils' appetence (questionnaire by Pila et al., 2019) and playing time will also be collected at the end of the intervention period. The entire study will be carried out thanks to the recruitment of a post-doctoral student (7 months, from January to July 2022).
Using the data collected, the final modifications will be made to the application (July-September 2022) and we will choose its final look (basic or gamified). The final stage of the project will involve studying the impact of using this final version on teaching practices, under ecological conditions during the 2022-2023 school year. We will be comparing 2 groups of classes, one using ECRIMO2 and the other using the paper-and-pencil version. Apart from the effectiveness of the encoding practice, the aim here will be to check whether the use of this application on tablets enables teachers to carry out directed activities in small groups more frequently than if the same activity were carried out in paper-and-pencil mode. We will also assess whether this increased frequency of work in small groups has a particular impact on pupils experiencing difficulties. In October, we will provide the material (randomly, ECRIMO2 or the paper-and-pencil encoding exercise protocol), along with training time, to the CP teachers. The results of the national assessments will serve as pre-tests and post-tests of pupils' progress. We will be gathering information on teaching practices (frequency of work in small groups) through several periods of observation in the classrooms and a questionnaire for the teachers. This work will be carried out as part of a Masters course (M2 Cognitive Sciences, M2 Psychology and/or M2 Education Sciences).

 

Description of the resources to be produced
 
The ECRIMO application developed (for Android touch tablets) offers a set of writing exercises, with a dashboard for the student and an interface for monitoring student activities for the teacher. It contains nearly a thousand items and audio feedback. At the end of the study, the terms of marketing and distribution of the improved application will be defined in agreement with Editions Hatier, according to current uses in 2023 for teachers' access to digital resources (GDPR conditions, practice of ENT in particular; these uses being in evolution, it is difficult to be more precise at the time of writing these lines).
 
Planning prévisionnel général
sept 2021 - déc 2021 Passage de ECRIMO1 au prototype 2 : au moins une réunion collaborative mensuelle (lieu à définir, si possible l’Educlab de Grenoble) chercheurs, enseignantes et développeur. Tests à petite échelle dans les classes de l’équipe d’enseignantes, améliorations du prototype 2 au fil de l’eau. Recrutement de 48 enseignants de CP volontaires pour l’étude suivante.
janv 2022 : recrutement du post-doctorant. 1er LIVRABLE = prototype 2. Formation des 48 enseignants et constitution aléatoire des 3 groupes.   
fév 2022 - juillet 2022 :  Etude d’efficacité/utilisabilité/acceptabilité; prétests (fév), intervention, observations (mars-mai), postests, entretiens et questionnaires (juin). Premières analyses des progrès des élèves. Recrutement des enseignants de CP volontaires pour la dernière étude.
sept 2022 - juillet 2023: Suite des analyses. 2nd LIVRABLE = ECRIMO version définitive. Étude écologique de l’impact d’ECRIMO sur les pratiques d’enseignement en groupe à effectif réduit. Evaluations nationales en sept 2022 (prétest) et en janvier 2023 (postest intermédiaire).
sept 2023 : postest différé (évaluations nationales de début de CE1)
oct 2023 - fév 2024 : analyses, rédaction d’articles, diffusion scientifique

 
Bibliographie

 

Amadieu, F., & Tricot, A. (2014). Apprendre avec le numérique : Mythes et réalités. Retz.
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Projet ECRIMO 2

ANR CONTROLEARN

Equipe Développement et Apprentissage, Research

Attentional control to speaking faces during word learning.

From 18 months, children acquire words at a remarkable nonlinear pace, a phenomenon called vocabulary burst. While this burst has been widely reported, the mechanisms underlying it remain unknown. I posit that one key mechanism behind it is the development of attentional control towards talking faces. Notably, the mouth region of talking faces provides redundant audiovisual cues: focusing on is a good strategy to better memorize the sounds contained in these words. Yet, attentional control is immature in young children. My first hypothesis is that the benefit provided by talking faces should emerge when attentional control is efficient enough to start a vocabulary burst. My second hypothesis is that atypical attention control towards talking faces derails vocabulary burst and causes the word learning difficulties observed in children with Developmental Language Disorders (DLD). In WP1, I use eye-tracking to measure how children attentional scanning to fully visible and masked talking faces teaching them new words, and how these scanning pattern have cascading effects on their word learning performances. I test these questions at the onset (12 months) and after different levels of improvement of their attentional control system (18 & 24 months). I also assess these questions in children with DLD (aged between 6 and 11 years of age) and TD children (aged-matched to children with DLD). In WP2, I devise computational models to tease apart the influence of attentional control mechanisms in participants’ exploration of talking faces and word learning trajectories, to identify the atypical/immature attentional mechanisms of word learning. This project presents critical theoretical, educational and clinical implications, but also tackles a question of public health relevance relative to the impact of face masks on language learning. In addition to its scientific merits, this JCJC provides a mechanism for launching my career to advance already thriving research programs.ttaquant au verrou scientifique des mécanismes cognitifs de l’apprentissage, ce projet favorisera ma prise de responsabilité et la construction de mon équipe de recherche. 

See the publications in the HAL-ANR Portal

Projet CONTROLEARN

Coordinator & Partners

Coordinator : Mathilde Fort

PhD : Jérémie Josse

Colleagues:
Joan Birulés
Louise Goupil
Julien Diard
Stephanie Bioulac

Projet-ANR-22-CE28-0004

Beginning and duration of the scientific project: September 2022 - 48 Months

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